Not A Villain Webcomic

Webcomic of a semi- reformed hacker trying to redeem herself in a post- apocalyptic world she may have created.

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‘Not A Villain’ Webcomic – Page 569

Colors by Audrey with edits and everything else by me.

 

Another reason Danni doesn't like computers all so much.

Published in Not A Villain Webcomic on 04/28/2017 by Aneeka
Thank you for your comments! And thanks for reading!!

27 Comments

Lurker on 04/28/2017 @ 6:17 am

Paddy should have mentioned the “pockets don’t work” thing.

asdf on 05/01/2017 @ 10:41 am

probably figured it was like when somebody asks for their avatar to have…like…a million zippers. just make the whole thing out of zippers. no cloth, only zippers all stitched together.

Christopher on 04/28/2017 @ 6:52 am

That is no a mater of computers, but a mater of game design.

I find it odd taht so many people readily accept that they can not breath underwater or one the moon, but have issues with the slightest limitations of computers/programm design.

Justin on 04/28/2017 @ 7:48 am

Part of the problem that arises is that, as humans, we automatically think of things as “Like Real Life Unless Specified Otherwise” – A common line in writing – In other words, we know we can’t breath underwater or on the moon, but in Real Life we can do _________ so why can’t we do it here?

Gryphon on 04/28/2017 @ 8:25 am

I feel like Kat is using an item duplication glitch…

AeroQC on 04/28/2017 @ 9:49 am

Pockets don’t work?
Was it just to complicated to program customisable pocket space, or where they rendered redundant with backpacks and “bags of holding”?

Keybounce on 04/28/2017 @ 10:40 am

Notice that Kat/Kleya already knows this. Has probably known this for a very, very long time, and gotten so used to it that it no longer gets questioned.

But still … you’re saying that the normal inventory space for characters in this game is two hands and nothing else? No belt loop? No pockets? Nothing in your socks/at your feet? No jigsaw puzzle of fitting shaped objects into a shaped storage space?(X-Com, old-school).

Turrosh Mak on 04/29/2017 @ 12:46 am

I agree. This plot point requires more explanation. I can’t think of a single adventure game that has zero inventory, and I go all the way back to 1982 (Avalon Hill’s Telengard for the Commodore 64)

Gamebard on 04/29/2017 @ 3:21 pm

It will be in game item bags recognised by the system rather than aesthetics after all it makes the aesthetic fair game rather than utility based so one person doesn’t design their character with a giant back pack and pockets, straps or belts covering themselves after all every party needs a pack mule

Turrosh Mak on 05/01/2017 @ 10:03 am

I feel I need to clarify. I understand that clothing pockets are not OFFICIAL BAG SPACE ™. If Kat is carrying items, it implies that her inventory is full (perhaps all her herbs got dumped into main inventory when her herb bag poofed). HOWEVER, this does not mean that Danni lacks inventory space to carry items for Kat. So, why can’t Danni put the sand in her inventory for Kat? The implication is that there is NO inventory, which needs to be addressed.

Ophidiophile on 04/28/2017 @ 11:00 am

Mwah-hah-hah-ha. I’ve seen fake pockets on womens’ clothing in real life.

Pixie on 04/28/2017 @ 11:56 am

well if anyone had pockets the erbana special would be less valuable

Dragon Master on 04/29/2017 @ 10:43 am

Well, yes and no. The Erbana special is “a bottomless bag”. Most game inventory have a max amount they can hold, thus the Erbana special would still be very valuable. However as I understand it the bag only holds plants and other such material.

Lys on 04/28/2017 @ 1:43 pm

I know that feel Danni, FAKE POCKETS ARE THE WORST ;n;

Hannah on 04/28/2017 @ 6:10 pm

Best comment.
The fake pocket feels are real.

Thomas on 04/28/2017 @ 5:48 pm

Given the difficulty level of so many other things that ARE implemented, I doubt that this limitation had anything to do with the difficulty of implementing pockets.

It seems much more likely that it was a deliberate design choice. If I were to guess, perhaps it has something to do with balance, and controlling the amount of advantage / disadvantage of other features and benefits.

Kringles on 04/29/2017 @ 3:24 pm

Such a horrible flaw that should be updated.

Romanticist on 04/29/2017 @ 8:23 pm

Hey Aneeka, is there something going on with the shipping out of the kickstarter items? I got my book and my mug, but I didn’t get my wall scroll. Is that separate?

Also, I can see improvements with each comic, you’re doing great. 🙂

Nathaniel - Vanilla on 04/29/2017 @ 11:27 pm

I’m not Aneeka, but she said that wall scrolls will be shipped separately and that she would be shipping them sometime between April and May. It was in an update/email she sent out.

Romanticist on 05/02/2017 @ 10:42 am

Ah thank you! I must not have seen that email.

Betaki on 04/30/2017 @ 11:57 am

i thought you didn’t need much of a percentage to get the bottomless bag. or is it cause they lost their esone?

Justin on 05/02/2017 @ 10:07 am

Lost the esone= No Specials
Bottomless Bag= Special
Lost he esone= No Bottomless Bag

Kale on 04/30/2017 @ 2:06 pm

But… pocket sand!?

Kindelwyrm on 04/30/2017 @ 2:34 pm

The coloring looks especially nice on this page.

Longtime Reader on 04/30/2017 @ 11:54 pm

Another reason the audience doesn’t like Danni so much. They can’t hear what Kat’s whispering to Danni. It just looks like Danni’s replying to herself for no reason.

asdf on 05/01/2017 @ 10:46 am

I get not having pockets. I am confused by a lack of inventory space

Sonja Nachtbringer on 05/08/2017 @ 3:32 pm

I love these reaction shots.

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